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Now, it is worth mentioning that whenever EA has a hand in publishing a game, the general gaming community tends to meet each new entry with scepticism around forking out extra money for in-game perks.
![rocket arena new character rocket arena new character](https://twinfinite.net/wp-content/uploads/2020/09/Rocket-Arena.jpg)
In matches, usable items appear in random boxes spawned throughout the map and offer you the chance to gain the upper hand with bombs, speed boosts, rocket magnets, trip mines and even a ninja headband that increases dodge distance and cool down for a short while. Playing around with different builds and characters adds a welcome depth without making things overly complex. These items offer boosted stats and can be combined in whichever way best suits your playstyle. To add a layer of strategy to combat, characters in Rocket Arena can equip up to 3 “Artifacts”. Mastering movement is as important (if not more) as mastering aim. Aside from the drop-off of different character rockets, it’s pretty difficult to hit targets they can jump, fly and fall in different directions so haphazardly. You won’t need to rely on that feature too much in the beginning though as rockets aren’t the easiest thing to actually land a hit with. Nothing feels quite as satisfying as avoiding an incoming projectile with a well-timed a dodge (this too has a cooldown timer). Rocket Arena is a fast-paced action that demands you to test your reflexes. Second, matches take on a continuous flow that keeps you engaged, compared to traditional death-and-respawn mechanics.Īt first, expect PvP matches to feel like utter chaos as you are Megablasted all over your screen by a barrage of rocket-fuelled abilities and occasionally, a train (arena dependant). This is a great feature for two reasons: firstly, you can get an overview of the action below and figure-out your best approach back in. When players are Megablasted, they zoom across the map, back to the team spawn point. Being rocketed across the sky does not mean you are out of the action though. In Rocket Arena, there aren’t health bars but rather a blast meter that fills up as you take damage and, once filled, sends you flying out of the arena in what has been dubbed a “Megablast”. Hopefully, in time, there will be a few more creative PvE modes. Currently, the only PvE mode is “Rocketbot Attack”, a simple knockout mode against a hoard of bots. In “Treasure Hunt”, players fight to take hold of a treasure chest which earns them coins over time as well as coin rounds where players try and collect as main floating gold pieces spread around the map as possible. “Rocketball” is essentially ‘capture the flag’ and is perhaps one of the more exciting modes as it encourages teamwork to defend team-mates and focus attention on enemies that have possession of the ball. “Mega Rocket” is a defend and capture zone mode where teams battle to stay in control of the blast zone. In “Knockout”, the objective is simple, two teams of 3 aim to blast opponents out of the arena and reach the target score first. The first additions will drop when the first ranked season officially kicks off on July 28 th.Ĭombat, the heart and soul of Rocket Arena, shines in 5 different game modes. Final Strike is set to periodically add more characters, arenas, and game modes to keep things fresh and exciting over time. There is a practice mode where you can try out new heroes against a bot that is ready to be sacrificed for your experimentation over and over again (rest in pieces little guy). Blastbeard, a cannon-wielding pirate, moves sluggishly but lobs powerful cannonballs while Plink, a kid equipped with scrapyard-forged weapons, feels light with his rapid-fire primary and teleporting grenade. On the surface, every character’s abilities are easy to learn but clearly, tricky to master.Īll 10 characters in Rocket Arena genuinely feel unique in how they move and play. Determining when to use abilities with different characters is what will ultimately set new and experienced players apart. Jayto, (First introduced in the tutorial) has a triple-rocket rapid-fire locked onto one ability and another that grants him boosted movement while replacing primary fire with a more powerful variation for a short time. The easiest comparison would be something along the lines of Ratchet and Clank, although admittedly, the rockets themselves lack the level of oomph one might expect from a game filled with explosives.Īdditionally, there are two special abilities with cooldowns that differ from character to character.
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Right off the bat, character movement and rocket-firing feel satisfying in Rocket Arena. Primary fire is used offensively and to gain height when blasted at the floor, as well as climb walls. Getting started is simple enough, a brief tutorial guides you through the basic mechanics of how your rockets and abilities work.